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Water Mephit
AC 16
commonAquaticElementalWater
Lvl 1AquaticElementalWater
- AC
- 16
- HP
- 20
- Perc
- +3
- Fort
- +7
- Ref
- +11
- Will
- +4
- STR
- +1
- DEX
- +3
- CON
- +1
- INT
- -2
- WIS
- +0
- CHA
- +0
Speed20 ft, fly 25 ft, swim 25 ft
Actions
- claw +8 1d6+1 slashing
- AC
- 16
- HP
- 20
- STR
- +1
- DEX
- +3
- CON
- +1
- INT
- -2
- WIS
- +0
- CHA
- +0
AC 16
Fort +7
Ref +11
Will +4
HP 20
(fast healing 2 (while underwater))
Immunities
bleed, paralyzed, poison, sleep
Speed 20 feet, fly 25 feet, swim 25 feet
Melee
[Single Action]
claw +8 (Finesse),
Damage 1d6+1 slashing
Arcane Innate Spells DC 17, attack +9
- 2nd
Breath Weapon [Two Actions] (Acid, Arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can’t use Breath Weapon again for 1d4 rounds.
Drench [Single Action] (Abjuration, Arcane, Water) The water mephit puts out all fires in a 5-foot emanation.