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Monsters

Water Mephit

AC 16

commonAquaticElementalWater
Lvl 1AquaticElementalWater
AC
16
HP
20
Perc
+3
Fort
+7
Ref
+11
Will
+4
STR
+1
DEX
+3
CON
+1
INT
-2
WIS
+0
CHA
+0
Speed20 ft, fly 25 ft, swim 25 ft
Actions
  • claw +8 1d6+1 slashing
AC
16
HP
20
STR
+1
DEX
+3
CON
+1
INT
-2
WIS
+0
CHA
+0

AC 16

Fort +7

Ref +11

Will +4

HP 20

(fast healing 2 (while underwater))

Immunities

bleed, paralyzed, poison, sleep

Speed 20 feet, fly 25 feet, swim 25 feet

Melee

[Single Action]

claw +8 (Finesse),

Damage 1d6+1 slashing

Arcane Innate Spells DC 17, attack +9

  • 2nd

Breath Weapon [Two Actions] (Acid, Arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflex save). The water mephit can’t use Breath Weapon again for 1d4 rounds.

Drench [Single Action] (Abjuration, Arcane, Water) The water mephit puts out all fires in a 5-foot emanation.