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Giant Skunk

A mild-mannered giant skunk turns vicious under threat, blasting a cone of musk that blinds and sickens a whole group for a full day.

commonAnimal

A bushy-tailed beast the size of a large dog, the giant skunk is mild enough until threatened, at which point it turns and unleashes a reeking spray that can blind and sicken an entire party. The stink clings for a full day, marking its victims long after the fight ends.

In play

  • Spray Blinding Musk [Two Actions] (Poison) The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 3. Critical Failure The target is blinded for 1 round, becomes sickened 3, and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Level 1

Perception +6 · Senses low-light vision, scent (imprecise) 40 feet · Skills Acrobatics +7, Athletics +6, Stealth +7

STRDEXCONINTWISCHA
+3+4+3-4+1+0
ACFortRefWill
16+8+9+4

HP 21

Speed 25 feet

Actions

  • Melee Jaws [Single Action] +8, Damage 1d6+3 piercing
  • Melee Claw [Single Action] +8 (Agile), Damage 1d4+3 slashing