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Sorted A-ZMonsters
Giant Skunk
AC 16
commonAnimal
Lvl 1Animal
- AC
- 16
- HP
- 21
- Perc
- +6
- Fort
- +8
- Ref
- +9
- Will
- +4
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- +0
Speed25 ft
Actions
- jaws +8 1d6+3 piercing
- claw +8 1d4+3 slashing
- AC
- 16
- HP
- 21
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- +0
AC 16
Fort +8
Ref +9
Will +4
HP 21
Speed 25 feet
Melee
[Single Action]
jaws +8,
Damage 1d6+3 piercing
Melee
[Single Action]
claw +8 (Agile),
Damage 1d4+3 slashing
Spray Blinding Musk [Two Actions] (Poison) The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 3. Critical Failure The target is blinded for 1 round, becomes sickened 3, and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.