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Monsters

Giant Skunk

AC 16

commonAnimal
Lvl 1Animal
AC
16
HP
21
Perc
+6
Fort
+8
Ref
+9
Will
+4
STR
+3
DEX
+4
CON
+3
INT
-4
WIS
+1
CHA
+0
Speed25 ft
Actions
  • jaws +8 1d6+3 piercing
  • claw +8 1d4+3 slashing
AC
16
HP
21
STR
+3
DEX
+4
CON
+3
INT
-4
WIS
+1
CHA
+0

AC 16

Fort +8

Ref +9

Will +4

HP 21

Speed 25 feet

Melee

[Single Action]

jaws +8,

Damage 1d6+3 piercing

Melee

[Single Action]

claw +8 (Agile),

Damage 1d4+3 slashing

Spray Blinding Musk [Two Actions] (Poison) The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 3. Critical Failure The target is blinded for 1 round, becomes sickened 3, and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.