Giant Skunk
A mild-mannered giant skunk turns vicious under threat, blasting a cone of musk that blinds and sickens a whole group for a full day.
A bushy-tailed beast the size of a large dog, the giant skunk is mild enough until threatened, at which point it turns and unleashes a reeking spray that can blind and sicken an entire party. The stink clings for a full day, marking its victims long after the fight ends.
In play
- Spray Blinding Musk [Two Actions] (Poison) The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1. Failure The target is sickened 3. Critical Failure The target is blinded for 1 round, becomes sickened 3, and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
Level 1
Perception +6 · Senses low-light vision, scent (imprecise) 40 feet · Skills Acrobatics +7, Athletics +6, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +3 | -4 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +8 | +9 | +4 |
HP 21
Speed 25 feet
Actions
- Melee Jaws [Single Action] +8, Damage 1d6+3 piercing
- Melee Claw [Single Action] +8 (Agile), Damage 1d4+3 slashing
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