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Monsters

Steam Mephit

AC 16

uncommonElementalFireWater
Lvl 1ElementalFireUncommonWater
AC
16
HP
19
Perc
+3
Fort
+9
Ref
+7
Will
+5
STR
+1
DEX
+2
CON
+4
INT
-2
WIS
+0
CHA
+0
Speed20 ft, fly 25 ft, swim 25 ft
Actions
  • claw +7 1d6+1 slashing
AC
16
HP
19
STR
+1
DEX
+2
CON
+4
INT
-2
WIS
+0
CHA
+0

AC 16

Fort +9

Ref +7

Will +5

HP 19

(fast healing 2 (in boiling water or steam))

Immunities

bleed, fire, paralyzed, poison, sleep

Speed 20 feet, fly 25 feet, swim 25 feet

Melee

[Single Action]

claw +7 (Agile, Finesse),

Damage 1d6+1 slashing

Arcane Innate Spells DC 17

  • 2nd

Obscuring Mist

Boiling Rain [Two Actions] (Arcane, Conjuration, Fire, Water) Frequency once per day; Effect The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.