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Steam Mephit
AC 16
uncommonElementalFireWater
Lvl 1ElementalFireUncommonWater
- AC
- 16
- HP
- 19
- Perc
- +3
- Fort
- +9
- Ref
- +7
- Will
- +5
- STR
- +1
- DEX
- +2
- CON
- +4
- INT
- -2
- WIS
- +0
- CHA
- +0
Speed20 ft, fly 25 ft, swim 25 ft
Actions
- claw +7 1d6+1 slashing
- AC
- 16
- HP
- 19
- STR
- +1
- DEX
- +2
- CON
- +4
- INT
- -2
- WIS
- +0
- CHA
- +0
AC 16
Fort +9
Ref +7
Will +5
HP 19
(fast healing 2 (in boiling water or steam))
Immunities
bleed, fire, paralyzed, poison, sleep
Speed 20 feet, fly 25 feet, swim 25 feet
Melee
[Single Action]
claw +7 (Agile, Finesse),
Damage 1d6+1 slashing
Arcane Innate Spells DC 17
- 2nd
Obscuring Mist
Boiling Rain [Two Actions] (Arcane, Conjuration, Fire, Water) Frequency once per day; Effect The steam mephit calls down a rain boiling water that surrounds them in a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended flames (such as torches) are extinguished.