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Sorted A-ZMonsters
Shrine Skelm
AC 22
commonHumanoidSkelm
Lvl 5HumanoidSkelm
- AC
- 22
- HP
- 80
- Perc
- +11
- Fort
- +13
- Ref
- +12
- Will
- +11
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +4
- WIS
- +2
- CHA
- +5
Speed25 ft
Actions
- fist +15 2d4+7 bludgeoning plus
- antler +15 2d8+7 piercing plus
- AC
- 22
- HP
- 80
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +4
- WIS
- +2
- CHA
- +5
AC 22
Fort +13
Ref +12
Will +11
–1 to all saves vs. emotion effects
HP 80
Seize Prayer [Reaction] (abjuration, concentrate, occult) Trigger A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component; Effect The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take 1d8 mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).
Speed 25 feet