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Monsters

Shrine Skelm

AC 22

commonHumanoidSkelm
Lvl 5HumanoidSkelm
AC
22
HP
80
Perc
+11
Fort
+13
Ref
+12
Will
+11
STR
+5
DEX
+3
CON
+4
INT
+4
WIS
+2
CHA
+5
Speed25 ft
Actions
  • fist +15 2d4+7 bludgeoning plus
  • antler +15 2d8+7 piercing plus
AC
22
HP
80
STR
+5
DEX
+3
CON
+4
INT
+4
WIS
+2
CHA
+5

AC 22

Fort +13

Ref +12

Will +11

–1 to all saves vs. emotion effects

HP 80

Seize Prayer [Reaction] (abjuration, concentrate, occult) Trigger A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component; Effect The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take 1d8 mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).

Speed 25 feet