Shrine Skelm
A faithless predator has wormed into a position of religious trust, feeding on stolen devotion while it can seize a rival's divine prayer.
A shrine skelm is a faithless predator who has wormed his way into a position of religious trust, wearing the robes of a holy man while feeding on the devotion of those who kneel before him.
The shrine skelm takes a –1 penalty to all saves vs. emotion effects.
In play
Seize Prayer [Reaction] (abjuration, concentrate, occult) Trigger A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component; Effect The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier +14, counteract level 3rd). If he successfully counteracts the spell, the skelm and the caster each take 1d8 mental damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).
Level 5
Perception +11 · Senses scent (imprecise) 30 feet · Languages Aklo, Common; telepathy 30 feet · Skills Athletics +12, Deception +14, Intimidation +14, Occultism +11, Religion +11, Stealth +12, Thievery +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | +4 | +2 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +13 | +12 | +11 |
HP 80 · Weaknesses cold iron 5
Speed 25 feet
Actions
- Melee Fist [Single Action] +15 (Agile, Magical), Damage 2d4+7 bludgeoning plus
- Melee Antler [Single Action] +15 (Magical), Damage 2d8+7 piercing plus