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Giant Snapping Turtle
A boulder-shelled river tyrant can capsize a boat or shear through hull and flesh alike, retreating into an impenetrable shell when pressed.
commonAnimal
A boulder-shelled river tyrant with a beak that shears through hull planks as easily as flesh, the giant snapping turtle lurks in deep water and surfaces only to drag boats and swimmers under.
In play
- Capsize (Attack, Move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.
- Shell Defense The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.
- Swallow Whole Large, 2d12+7 bludgeoning, Rupture 30.
Its jaws strike carries Improved Grab.
Level 9
Perception +17 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +0 | +4 | -4 | +4 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +19 | +15 | +19 |
HP 170
Speed 20 feet, swim 40 feet
Actions
- Melee Jaws [Single Action] +22, Damage 2d12+10 piercing plus