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Sorted A-ZMonsters
Giant Snapping Turtle
AC 28
commonAnimal
Lvl 9Animal
- AC
- 28
- HP
- 170
- Perc
- +17
- Fort
- +19
- Ref
- +15
- Will
- +19
- STR
- +7
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +4
- CHA
- -2
Speed20 ft, swim 40 ft
Actions
- jaws +22 2d12+10 piercing plus
- AC
- 28
- HP
- 170
- STR
- +7
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +4
- CHA
- -2
AC 28
Fort +19
Ref +15
Will +19
HP 170
Speed 20 feet, swim 40 feet
Melee
[Single Action]
jaws +22,
Damage 2d12+10 piercing plus Improved Grab
Capsize [Single Action] (Attack, Move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.
Shell Defense [Single Action] The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.
Swallow Whole [Single Action] Large, 2d12+7 bludgeoning, Rupture 30