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Ghoul
A gaunt grave-robber paralyzes with a single bite or claw and feasts on the fallen mid-fight, its fever spreading with every wound.
commonGhoulUndead
A gaunt, hunched corpse with blackened claws and a hunger that never dies, the ghoul haunts graveyards and battlefields, gorging on the dead and dragging the living down to join them. Its bite carries ghoul fever, and both its jaws and claws can lock a victim in helpless paralysis.
In play
- Consume Flesh [Single Action] (Manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.
Level 1
Perception +7 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +7, Athletics +4, Stealth +7, Survival +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +1 | +1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +4 | +9 | +5 |
HP 20 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Actions
- Melee Jaws [Single Action] +9 (Finesse), Damage 1d6+1 piercing
- Melee Claw [Single Action] +9 (Agile, Finesse), Damage 1d4+1 slashing