Gray Ooze
Motion Sense A gray ooze can sense nearby creatures through vibration and air or water movement.
- AC
- 14
- HP
- 60
- Perc
- +8
- Fort
- +12
- Ref
- +10
- Will
- +8
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
- pseudopod +13 1d6+5 bludgeoning
- AC
- 14
- HP
- 60
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
Motion Sense A gray ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush [Reaction] Trigger A creature enters a space occupied by a gray ooze; Requirements Initiative has not yet been rolled; Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
AC 14
Fort +12
Ref +10
Will +8
HP 60
Immunities
acid, critical hits, mental, precision, unconscious, visual
Speed 10 feet, climb 10 feet
Melee
[Single Action]
pseudopod +13 (Agile),
Damage 1d6+5 bludgeoning plus 1d6 acid and Grab
Constrict [Single Action] 1d6 bludgeoning plus 1d6 acid, DC 21