Gray Ooze
A creeping slick of corrosive sludge lies flat and inconspicuous as a puddle, then rears up to ambush anyone who blunders too close.
A creeping slick of corrosive sludge, the gray ooze lies flat as a puddle until something blunders within reach, then rears up to lash out with an acid-coated pseudopod.
In play
Motion Sense A gray ooze can sense nearby creatures through vibration and air or water movement.
Puddled Ambush [Reaction] Trigger A creature enters a space occupied by a gray ooze; Requirements Initiative has not yet been rolled; Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.
Constrict 1d6 bludgeoning plus 1d6 acid, DC 21
Level 4
Perception +8 · Senses motion sense 60 feet, no vision · Skills Athletics +11, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +4 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +12 | +10 | +8 |
HP 60 · Immunities acid, critical hits, mental, precision, unconscious, visual · Resistances slashing 5, piercing 5
Speed 10 feet, climb 10 feet
Actions
- Melee Pseudopod [Single Action] +13 (Agile), Damage 1d6+5 bludgeoning plus 1d6 acid and