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Warden of Ocean and Rivers
A glowing primal sovereign of the deep churns the water around it into a blinding, disorienting storm the instant its wrath is provoked.
uniqueAquaticBeastWater
The Warden of Ocean and Rivers rises from the depths wreathed in a roiling glow, a primal sovereign whose very wrath churns the water into a blinding storm.
In play
- Recall Knowledge – Beast (Arcana, Nature): DC 54.
- Bioluminescent Maelstrom (aura, primal, visual, water) 30 feet. The warden's wrath conjures a dazzling storm around them that makes the area difficult terrain. Creatures that enter the storm must attempt a DC 45 Will save.
- Has a +1 to all saves vs. primal and is immune to controlled, emotion, mental, poison, and precision.
Level 22
Perception +39 · Senses darkvision, scent (imprecise) 200 feet · Languages voice of nature · Skills Acrobatics +37, Athletics +40, Intimidation +36, Nature +39, Stealth +42, Survival +42
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +9 | +12 | +6 | +8 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 47 | +39 | +36 | +33 |
HP 540 · Immunities controlled, emotion, mental, poison, precision · Resistances bludgeoning 20, cold 20 · Weaknesses electricity 15
Speed swim 100 feet
Actions
- Melee Horned crown [Single Action] +41 (reach 10 ft, Magical), Damage 2d8+15 cold plus 2d8+15 poison
- Melee Tentacle [Single Action] +43 (reach 30 ft, Agile, Magical), Damage 4d10+16 bludgeoning plus