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MonstersBeast

Warden of Ocean and Rivers

A glowing primal sovereign of the deep churns the water around it into a blinding, disorienting storm the instant its wrath is provoked.

uniqueAquaticBeastWater

The Warden of Ocean and Rivers rises from the depths wreathed in a roiling glow, a primal sovereign whose very wrath churns the water into a blinding storm.

In play

  • Recall Knowledge – Beast (Arcana, Nature): DC 54.
  • Bioluminescent Maelstrom (aura, primal, visual, water) 30 feet. The warden's wrath conjures a dazzling storm around them that makes the area difficult terrain. Creatures that enter the storm must attempt a DC 45 Will save.
  • Has a +1 to all saves vs. primal and is immune to controlled, emotion, mental, poison, and precision.

Level 22

Perception +39 · Senses darkvision, scent (imprecise) 200 feet · Languages voice of nature · Skills Acrobatics +37, Athletics +40, Intimidation +36, Nature +39, Stealth +42, Survival +42

STRDEXCONINTWISCHA
+10+9+12+6+8+6
ACFortRefWill
47+39+36+33

HP 540 · Immunities controlled, emotion, mental, poison, precision · Resistances bludgeoning 20, cold 20 · Weaknesses electricity 15

Speed swim 100 feet

Actions

  • Melee Horned crown [Single Action] +41 (reach 10 ft, Magical), Damage 2d8+15 cold plus 2d8+15 poison
  • Melee Tentacle [Single Action] +43 (reach 30 ft, Agile, Magical), Damage 4d10+16 bludgeoning plus