Showing0entries
Sorted A-Z
MonstersBeast

Warden of Forests and Meadows

A trickster guardian of the wildwood answers an attack by redirecting the blow onto someone else entirely, laughing all the while.

uniqueBeastWood

The Warden of Forests and Meadows is a trickster guardian of the wildwood, twisting an attacker's own strike into mocking misdirection.

In play

  • Recall Knowledge – Beast (Arcana, Nature): DC 54.
  • Wild Trickery (Reaction) (mental, primal) — Trigger An enemy within 60 feet targets the warden with an attack, spell, or other ability. Effect The triggering creature must attempt a DC 45 Will save. If it fails, the warden redirects the ability to target a different creature in range with a burst of mental laughter; this has no effect if there are no other eligible targets. The triggering creature is then temporarily immune for 24 hours unless it critically failed.
  • Has a +1 to all saves vs. primal, and moves via forest passage.

Level 22

Perception +36 · Senses greater darkvision, scent (imprecise) 1 mile · Languages voice of nature · Skills Acrobatics +40, Deception +44, Diplomacy +40, Intimidation +42, Nature +36, Society +39, Stealth +42, Survival +36, Thievery +40

STRDEXCONINTWISCHA
+7+10+8+11+8+12
ACFortRefWill
48+34+42+36

HP 435

Speed 60 feet, climb 30 feet; forest passage

Actions

  • Melee Jaws [Single Action] +38 (reach 15 ft, Finesse, Magical), Damage 4d10+15 piercing
  • Melee Horned crown [Single Action] +40 (reach 10 ft, Finesse, Magical), Damage 4d8+15 piercing plus 2d6 persistent poison
  • Melee Claw [Single Action] +40 (reach 15 ft, Agile, Finesse, Magical), Damage 4d6+15 slashing
  • Ranged Fox's laughter [Single Action] +40 (range 120 ft, Magical), Damage 4d10 sonic plus 3d6 mental