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Warden of Forests and Meadows
A trickster guardian of the wildwood answers an attack by redirecting the blow onto someone else entirely, laughing all the while.
uniqueBeastWood
The Warden of Forests and Meadows is a trickster guardian of the wildwood, twisting an attacker's own strike into mocking misdirection.
In play
- Recall Knowledge – Beast (Arcana, Nature): DC 54.
- Wild Trickery (Reaction) (mental, primal) — Trigger An enemy within 60 feet targets the warden with an attack, spell, or other ability. Effect The triggering creature must attempt a DC 45 Will save. If it fails, the warden redirects the ability to target a different creature in range with a burst of mental laughter; this has no effect if there are no other eligible targets. The triggering creature is then temporarily immune for 24 hours unless it critically failed.
- Has a +1 to all saves vs. primal, and moves via forest passage.
Level 22
Perception +36 · Senses greater darkvision, scent (imprecise) 1 mile · Languages voice of nature · Skills Acrobatics +40, Deception +44, Diplomacy +40, Intimidation +42, Nature +36, Society +39, Stealth +42, Survival +36, Thievery +40
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +10 | +8 | +11 | +8 | +12 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 48 | +34 | +42 | +36 |
HP 435
Speed 60 feet, climb 30 feet; forest passage
Actions
- Melee Jaws [Single Action] +38 (reach 15 ft, Finesse, Magical), Damage 4d10+15 piercing
- Melee Horned crown [Single Action] +40 (reach 10 ft, Finesse, Magical), Damage 4d8+15 piercing plus 2d6 persistent poison
- Melee Claw [Single Action] +40 (reach 15 ft, Agile, Finesse, Magical), Damage 4d6+15 slashing
- Ranged Fox's laughter [Single Action] +40 (range 120 ft, Magical), Damage 4d10 sonic plus 3d6 mental