Showing0entries
Sorted A-Z
MonstersFey

The Keeper

A fate-arbiter's dread aura turns allies suspicious of each other, and she twists misfortune or stunning attempts back onto their casters.

uniqueFey

A towering arbiter of fate who has set herself against the very threads of destiny, the Keeper meets all comers with a cold certainty that the outcome is already written — and that it favors her.

In play

Aura of Disquietude (aura, emotion, fear, mental) 30 feet, DC 41. As frightful presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.

Maintain Fate [Reaction] (abjuration, occult) Trigger The Keeper would be subjected to a misfortune effect, become slowed, or become stunned; Effect The Keeper manipulates reality to maintain control of her own destiny and twists the fate of those that dared tamper with her own.

Level 21

Perception +36 · Senses greater darkvision, _true seeing_ · Languages Aklo, Common, Infernal, Sylvan; _tongues_ · Skills Acrobatics +37, Athletics +39, Deception +39, Heraldry Lore +34, Society +36, Stealth +35, Warfare Lore +36

STRDEXCONINTWISCHA
+8+6+6+5+5+8
ACFortRefWill
47+37+35+32

HP 385 · Immunities curses, death effects, drained, fear · Weaknesses cold iron 20

Speed 40 feet, fly 120 feet

Actions

  • Melee Greatsword [Single Action] +40 (Magical, versatile P), Damage 4d12+16 slashing
  • Melee Jaws [Single Action] +37 (Magical), Damage 4d6+16 piercing
  • Melee Talon [Single Action] +37 (Agile, Magical), Damage 4d6+16 slashing