The Keeper
A fate-arbiter's dread aura turns allies suspicious of each other, and she twists misfortune or stunning attempts back onto their casters.
A towering arbiter of fate who has set herself against the very threads of destiny, the Keeper meets all comers with a cold certainty that the outcome is already written — and that it favors her.
In play
Aura of Disquietude (aura, emotion, fear, mental) 30 feet, DC 41. As frightful presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.
Attack of Opportunity [Reaction]
Maintain Fate [Reaction] (abjuration, occult) Trigger The Keeper would be subjected to a misfortune effect, become slowed, or become stunned; Effect The Keeper manipulates reality to maintain control of her own destiny and twists the fate of those that dared tamper with her own.
Level 21
Perception +36 · Senses greater darkvision, _true seeing_ · Languages Aklo, Common, Infernal, Sylvan; _tongues_ · Skills Acrobatics +37, Athletics +39, Deception +39, Heraldry Lore +34, Society +36, Stealth +35, Warfare Lore +36
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +6 | +5 | +5 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 47 | +37 | +35 | +32 |
HP 385 · Immunities curses, death effects, drained, fear · Weaknesses cold iron 20
Speed 40 feet, fly 120 feet
Actions
- Melee Greatsword [Single Action] +40 (Magical, versatile P), Damage 4d12+16 slashing
- Melee Jaws [Single Action] +37 (Magical), Damage 4d6+16 piercing
- Melee Talon [Single Action] +37 (Agile, Magical), Damage 4d6+16 slashing