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Monsters

The Keeper

AC 47

uniqueFey
Lvl 21FeyUnique
AC
47
HP
385
Perc
+36
Fort
+37
Ref
+35
Will
+32
STR
+8
DEX
+6
CON
+6
INT
+5
WIS
+5
CHA
+8
Speed40 ft, fly 120 ft
Actions
  • greatsword +40 4d12+16 slashing
  • jaws +37 4d6+16 piercing
  • talon +37 4d6+16 slashing
AC
47
HP
385
STR
+8
DEX
+6
CON
+6
INT
+5
WIS
+5
CHA
+8

AC 47

Fort +37

Ref +35

Will +32

HP 385

Immunities

curses, death effects, drained, fear

Aura of Disquietude (aura, emotion, fear, mental) 30 feet, DC 41. As frightful presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.

Maintain Fate [Reaction] (abjuration, occult) Trigger The Keeper would be subjected to a misfortune effect, become slowed, or become stunned; Effect The Keeper manipulates reality to maintain control of her own destiny and twists the fate of those that dared tamper with her own.