Tarn Linnorm
Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation.
- AC
- 46
- HP
- 400
- Perc
- +35
- Fort
- +36
- Ref
- +32
- Will
- +31
- STR
- +10
- DEX
- +6
- CON
- +8
- INT
- -1
- WIS
- +7
- CHA
- +8
- jaws +38 4d12+18 piercing reach 30 ft
- claw +38 4d8+18 slashing reach 30 ft
- tail +38 4d6+18 bludgeoning plus reach 30 ft
- AC
- 46
- HP
- 400
- STR
- +10
- DEX
- +6
- CON
- +8
- INT
- -1
- WIS
- +7
- CHA
- +8
Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation.
AC 46
Fort +36
Ref +32
Will +31
+1 status to all saves vs. magic
HP 400
, regeneration 15 (deactivated by cold iron)
Immunities
acid, curse, paralyzed, sleep
Curse of Death (curse, death, primal) When a creature slays the tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.
Reactive Strike [Reaction] Tail only.
Speed 35 feet, fly 100 feet, swim 80 feet; unfettered movement