Tarn Linnorm
A multi-headed linnorm capable of awe-inspiring devastation whose dying curse follows its killer to the grave, so slaying it is no victory.
Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation. Slaying one is no victory — its dying curse follows the killer to the grave.
In play
Regeneration 15 (deactivated by cold iron)
Curse of Death (curse, death, primal) When a creature slays the tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.
Reactive Strike [Reaction] Tail only.
Level 20
Perception +35 · Senses darkvision, scent (imprecise) 60 feet, _truesight_ · Languages Aklo, Draconic, Fey · Skills Acrobatics +32, Athletics +38, Stealth +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +8 | -1 | +7 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 46 | +36 | +32 | +31 |
HP 400 · Immunities acid, curse, paralyzed, sleep · Weaknesses cold iron 15
Speed 35 feet, fly 100 feet, swim 80 feet; unfettered movement
Actions
- Melee Jaws [Single Action] +38 (reach 30 ft, Magical), Damage 4d12+18 piercing
- Melee Claw [Single Action] +38 (reach 30 ft, Agile, Magical), Damage 4d8+18 slashing
- Melee Tail [Single Action] +38 (reach 30 ft, Agile, Magical), Damage 4d6+18 bludgeoning plus
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