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Tarn Linnorm

A multi-headed linnorm capable of awe-inspiring devastation whose dying curse follows its killer to the grave, so slaying it is no victory.

uncommonAcidAmphibiousDragon

Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation. Slaying one is no victory — its dying curse follows the killer to the grave.

In play

Regeneration 15 (deactivated by cold iron)

Curse of Death (curse, death, primal) When a creature slays the tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest. This has an unlimited duration.

Reactive Strike [Reaction] Tail only.

Level 20

Perception +35 · Senses darkvision, scent (imprecise) 60 feet, _truesight_ · Languages Aklo, Draconic, Fey · Skills Acrobatics +32, Athletics +38, Stealth +34

STRDEXCONINTWISCHA
+10+6+8-1+7+8
ACFortRefWill
46+36+32+31

HP 400 · Immunities acid, curse, paralyzed, sleep · Weaknesses cold iron 15

Speed 35 feet, fly 100 feet, swim 80 feet; unfettered movement

Actions

  • Melee Jaws [Single Action] +38 (reach 30 ft, Magical), Damage 4d12+18 piercing
  • Melee Claw [Single Action] +38 (reach 30 ft, Agile, Magical), Damage 4d8+18 slashing
  • Melee Tail [Single Action] +38 (reach 30 ft, Agile, Magical), Damage 4d6+18 bludgeoning plus

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