Showing0entries
Sorted A-Z
Monsters

Gray Death

AC 44

rareIncorporealSpiritUndead
Lvl 20IncorporealRareSpiritUndead
AC
44
HP
330
Perc
+33
Fort
+31
Ref
+35
Will
+33
STR
-5
DEX
+7
CON
+4
INT
+6
WIS
+7
CHA
+10
Speedfly 60 ft
Actions
  • hand +38 4d10+16 negative reach 15 ft
AC
44
HP
330
STR
-5
DEX
+7
CON
+4
INT
+6
WIS
+7
CHA
+10

AC 44

Fort +31

Ref +35

Will +33

HP 330

Immunities

disease, fear, paralyzed, poison, precision, unconcious

Soul Bleed (aura, necromancy, occult) 1,000 feet. Creatures that begin their turn in the area take 5d6 negative damage and must succeed at a DC 42 Fortitude save or become doomed 1. If the creature is 13th level or lower, this doomed condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at doomed 4).

Speed fly 60 feet

Melee

[Single Action]

hand +38 (Finesse, Magical, reach 15 feet),

Damage 4d10+16 negative plus life sap