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Sorted A-ZMonsters
Gray Death
AC 44
rareIncorporealSpiritUndead
Lvl 20IncorporealRareSpiritUndead
- AC
- 44
- HP
- 330
- Perc
- +33
- Fort
- +31
- Ref
- +35
- Will
- +33
- STR
- -5
- DEX
- +7
- CON
- +4
- INT
- +6
- WIS
- +7
- CHA
- +10
Speedfly 60 ft
Actions
- hand +38 4d10+16 negative reach 15 ft
- AC
- 44
- HP
- 330
- STR
- -5
- DEX
- +7
- CON
- +4
- INT
- +6
- WIS
- +7
- CHA
- +10
AC 44
Fort +31
Ref +35
Will +33
HP 330
Immunities
disease, fear, paralyzed, poison, precision, unconcious
Soul Bleed (aura, necromancy, occult) 1,000 feet. Creatures that begin their turn in the area take 5d6 negative damage and must succeed at a DC 42 Fortitude save or become doomed 1. If the creature is 13th level or lower, this doomed condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at doomed 4).
Speed fly 60 feet
Melee
[Single Action]
hand +38 (Finesse, Magical, reach 15 feet),
Damage 4d10+16 negative plus life sap