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Chained Norn
AC 46
uniqueUndead
Lvl 20UndeadUnique
- AC
- 46
- HP
- 375
- Perc
- +41
- Fort
- +34
- Ref
- +30
- Will
- +38
- STR
- +7
- DEX
- +6
- CON
- +6
- INT
- +6
- WIS
- +10
- CHA
- +7
Speed35 ft, fly 35 ft
Actions
- hand of fate +38 4d10+15 void reach 10 ft
- AC
- 46
- HP
- 375
- STR
- +7
- DEX
- +6
- CON
- +6
- INT
- +6
- WIS
- +10
- CHA
- +7
AC 46
Fort +34
Ref +30
Will +38
+1 status to all saves vs. magic
HP 375
(void healing)
, regeneration 20 (deactivated by cold iron)
Immunities
bleed, death effects, disease, off-guard, paralyzed, poison, unconscious
Broken Fates Aura (aura, mental, misfortune, occult) 60 feet. Creatures other than norns in the aura must attempt a DC 42 Will save. On a successful save, the creature is temporarily immune to the broken fates aura for 24 hours.