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MonstersUndead

Chained Norn

Bleed, poison, and death effects can't touch this fate-warden, whose curdling aura punishes anyone nearby who isn't a fellow norn.

uniqueUndead

A norn bound in chains of its own broken destinies, the chained norn is a weaver of fate turned warden of misfortune. Where it walks, luck curdles and threads of possibility snap, dragging the doomed toward the ends written for them.

In play

The chained norn has void healing, regeneration 20 (deactivated by cold iron), and a +1 status bonus to all saves vs. magic.

Broken Fates Aura (aura, mental, misfortune, occult) 60 feet. Creatures other than norns in the aura must attempt a DC 42 Will save. On a successful save, the creature is temporarily immune to the broken fates aura for 24 hours.

Level 20

Perception +41 · Senses _detect magic_, greater darkvision, lifesense 120 feet, _truesight_ · Languages Common, Fey, Jotun; _truespeech_ · Skills Crafting +36, Deception +35, Intimidation +37, Lore +28, Medicine +38, Occultism +34, Performance +31, Religion +34

STRDEXCONINTWISCHA
+7+6+6+6+10+7
ACFortRefWill
46+34+30+38

HP 375 · Immunities bleed, death effects, disease, off-guard, paralyzed, poison, unconscious · Weaknesses cold iron 20

Speed 35 feet, fly 35 feet

Actions

  • Melee Hand of fate [Single Action] +38 (reach 10 ft, Agile, Magical), Damage 4d10+15 void