Ancient Rune Dragon
A dragon etched with shifting magical runes can unmake spells cast against it, turning any duel into a contest with magic itself.
Rune dragons carry an innate insight into the power of runes. Most keep a shifting catalog of them etched across their scales, glyphs their bodies can magically empower at will, so that to strike a rune dragon is to wrestle with the language of magic itself.
In play
- Canceling Rune [Reaction] (arcane) Trigger The dragon is the target of a spell that requires a saving throw; Effect The dragon attempts to unmake the spell's foundational runes. They attempt to counteract the spell (counteract rank 10th, counteract modifier +33). If successful, the dragon is unaffected by the spell; other subjects are affected by the spell normally.
Level 19
Perception +34 · Senses darkvision, magic sense (imprecise) 60 feet, scent (imprecise) 60 feet · Languages Common, Draconic; all common languages, 5 additional languages · Skills Acrobatics +34, Arcana +38, Athletics +36, Crafting +36, Diplomacy +34, Linguistics Lore +36, Performance +36, Rune Lore +38, Society +34, Survival +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +8 | +9 | +10 | +8 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 43 | +32 | +30 | +34 |
HP 355 · Immunities paralyzed, Shifting Runes, sleep
Speed 80 feet, fly 180 feet
Actions
- Melee Jaws [Single Action] +35 (reach 20 ft, Magical), Damage 4d8+16 piercing
- Melee Claw [Single Action] +35 (reach 15 ft, Agile, magical), Damage 4d6+16 slashing
- Melee Tail [Single Action] +33 (reach 25 ft, Magical), Damage 4d10+16 bludgeoning plus