Fetch Stalker
A fey hunter of the First World, conjuring a weapon from thin air the instant a chase begins and running its quarry down through open air.
A fetch stalker is a fey hunter of the First World, conjuring a weapon out of thin air at the start of each chase and slipping through the air to run its quarry down.
Manifest Fetch Weapon [Free Action] (Conjuration, Primal) Trigger The fetch starts its turn; Effect A fetch weapon manifests in the fetch's hand.
Primal Innate Spells DC 40, attack +32
- Cantrips (9th) Produce Flame, Read Aura
- 3rd Illusory Disguise (at will)
- 7th Plane Shift (to or from the First World only)
- 8th Illusory Creature
- 9th Disjunction
- Constant (9th) Air Walk, Tongues
Level 18
Perception +30 · Senses darkvision · Languages Common, Sylvan; _tongues_ · Skills Acrobatics +32, Athletics +32, Deception +36, Intimidation +34, Nature +33, Society +31, Stealth +34, Thievery +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +6 | +9 | +4 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +35 | +30 | +28 |
HP 350 · Weaknesses cold iron 15, negative 15
Speed 35 feet, air walk
Actions
- Melee Fetch weapon [Single Action] +35 (Agile, versatile B), Damage 3d8+14 slashing plus 2d6 mental