Fetch Stalker
A fey hunter of the First World, conjuring a weapon from thin air the instant a chase begins and running its quarry down through open air.
A fetch stalker is a fey hunter of the First World, conjuring a weapon out of thin air at the start of each chase and slipping through the air to run its quarry down.
Manifest Fetch Weapon [Free Action] (Conjuration, Primal) Trigger The fetch starts its turn; Effect A fetch weapon manifests in the fetch's hand.
Primal Innate Spells DC 40, attack +32
- Cantrips (9th) Produce Flame, Read Aura
- 3rd Illusory Disguise (at will)
- 7th Plane Shift (to or from the First World only)
- 8th Illusory Creature
- 9th Disjunction
- Constant (9th) Air Walk, Tongues
Level 18
Perception +30 · Senses darkvision · Languages Common, Sylvan; _tongues_ · Skills Acrobatics +32, Athletics +32, Deception +36, Intimidation +34, Nature +33, Society +31, Stealth +34, Thievery +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +6 | +9 | +4 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +35 | +30 | +28 |
HP 350 · Weaknesses cold iron 15, negative 15
Speed 35 feet, air walk
Actions
- Melee Fetch weapon [Single Action] +35 (Agile, versatile B), Damage 3d8+14 slashing plus 2d6 mental
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.