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Wild Hunt Archer
AC 39
rareFeyWild-Hunt
Lvl 16FeyRareWild Hunt
- AC
- 39
- HP
- 340
- Perc
- +30
- Fort
- +26
- Ref
- +32
- Will
- +28
- STR
- +6
- DEX
- +8
- CON
- +6
- INT
- +3
- WIS
- +6
- CHA
- +6
Speed25 ft
Actions
- horns +30 3d12+12 piercing
- living bow +32 3d8+12 piercing 100 ft
- AC
- 39
- HP
- 340
- STR
- +6
- DEX
- +8
- CON
- +6
- INT
- +3
- WIS
- +6
- CHA
- +6
AC 39
Fort +26
Ref +32
Will +28
HP 340
Instinctive Cooperation The wild hunt archer automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.
Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) 30 feet. Those who meet the gaze of a wild hunt archer come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 34 Will save to resist becoming slowed 1 (slowed 2 on a critical failure). The wild hunt archer can deactivate or activate this aura by using a single action, which has the concentrate trait.
Speed 25 feet