Showing0entries
Sorted A-Z
Monsters

Wild Hunt Archer

AC 39

rareFeyWild-Hunt
Lvl 16FeyRareWild Hunt
AC
39
HP
340
Perc
+30
Fort
+26
Ref
+32
Will
+28
STR
+6
DEX
+8
CON
+6
INT
+3
WIS
+6
CHA
+6
Speed25 ft
Actions
  • horns +30 3d12+12 piercing
  • living bow +32 3d8+12 piercing 100 ft
AC
39
HP
340
STR
+6
DEX
+8
CON
+6
INT
+3
WIS
+6
CHA
+6

AC 39

Fort +26

Ref +32

Will +28

HP 340

Instinctive Cooperation The wild hunt archer automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) 30 feet. Those who meet the gaze of a wild hunt archer come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 34 Will save to resist becoming slowed 1 (slowed 2 on a critical failure). The wild hunt archer can deactivate or activate this aura by using a single action, which has the concentrate trait.

Speed 25 feet