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MonstersFey

Wild Hunt Archer

An antlered fey marksman whose stare carries the crushing weight of an eternal hunt, slowing anyone who dares meet its eyes for long.

rareFeyWild-Hunt

A wild hunt archer is an antlered fey marksman of the eternal hunt, and to meet its gaze is to feel the crushing weight of a legend that has run down countless quarry before you.

Instinctive Cooperation The wild hunt archer automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) 30 feet. Those who meet the gaze of a wild hunt archer come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 34 Will save to resist becoming slowed 1 (slowed 2 on a critical failure). The wild hunt archer can deactivate or activate this aura by using a single action, which has the concentrate trait.

Level 16

Perception +30 · Senses greater darkvision, greensight, scent (imprecise) 30 feet, _true seeing_ · Languages Aklo, Common, Sylvan; _speak with animals_, _speak with plants_ · Skills Acrobatics +32, Athletics +30, Intimidation +32, Nature +27, Stealth +32, Survival +30

STRDEXCONINTWISCHA
+6+8+6+3+6+6
ACFortRefWill
39+26+32+28

HP 340 · Weaknesses cold iron 15

Speed 25 feet

Actions

  • Melee Horns [Single Action] +30 (Agile), Damage 3d12+12 piercing
  • Ranged Living bow [Single Action] +32 (range 100 ft, deadly d10, Propulsive, volley 30 feet), Damage 3d8+12 piercing plus 1d6 cold