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Monsters

Clockwork Cannoneer

AC 38

rareClockworkConstructMindless
Lvl 15ClockworkConstructMindlessRare
AC
38
HP
250
Perc
+25
Fort
+27
Ref
+29
Will
+23
STR
+7
DEX
+8
CON
+6
INT
-5
WIS
+4
CHA
-5
Speed25 ft
Actions
  • bore +28 3d12+12 bludgeoning
  • cannonball +29 6d12 bludgeoning 100 ft
AC
38
HP
250
STR
+7
DEX
+8
CON
+6
INT
-5
WIS
+4
CHA
-5

AC 38

Fort +27

Ref +29

Will +23

HP 250

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed 25 feet

Melee

[Single Action]

bore +28 (Backswing, Shove),

Damage 3d12+12 bludgeoning

Ranged

[Single Action]

cannonball +29 (range increment 100 feet),

Damage 6d12 bludgeoning

Bombard [Two Actions] (Fire) The clockwork cannoneer launches an explosive shot up to a range of 200 feet that explodes in a 20-foot burst. Creatures within the burst take 5d10 bludgeoning damage (DC 36 basic Reflex save).