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Clockwork Cannoneer
AC 38
rareClockworkConstructMindless
Lvl 15ClockworkConstructMindlessRare
- AC
- 38
- HP
- 250
- Perc
- +25
- Fort
- +27
- Ref
- +29
- Will
- +23
- STR
- +7
- DEX
- +8
- CON
- +6
- INT
- -5
- WIS
- +4
- CHA
- -5
Speed25 ft
Actions
- bore +28 3d12+12 bludgeoning
- cannonball +29 6d12 bludgeoning 100 ft
- AC
- 38
- HP
- 250
- STR
- +7
- DEX
- +8
- CON
- +6
- INT
- -5
- WIS
- +4
- CHA
- -5
AC 38
Fort +27
Ref +29
Will +23
HP 250
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet
Melee
[Single Action]
bore +28 (Backswing, Shove),
Damage 3d12+12 bludgeoning
Ranged
[Single Action]
cannonball +29 (range increment 100 feet),
Damage 6d12 bludgeoning
Bombard [Two Actions] (Fire) The clockwork cannoneer launches an explosive shot up to a range of 200 feet that explodes in a 20-foot burst. Creatures within the burst take 5d10 bludgeoning damage (DC 36 basic Reflex save).