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MonstersConstruct

Clockwork Cannoneer

Mindless and immune to mental tricks, disease, and poison, this automaton needs no morale to keep lobbing explosive shot downrange.

rareClockworkConstructMindless

The clockwork cannoneer is a walking siege engine, a brass-and-iron automaton built around a cannon barrel and wound to rain explosive shot across a battlefield.

In play

Bombard [Two Actions] (Fire) The clockwork cannoneer launches an explosive shot up to a range of 200 feet that explodes in a 20-foot burst. Creatures within the burst take 5d10 bludgeoning damage (DC 36 basic Reflex save).

Level 15

Perception +25 · Senses darkvision · Skills Athletics +30

STRDEXCONINTWISCHA
+7+8+6-5+4-5
ACFortRefWill
38+27+29+23

HP 250 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 15, orichalcum 15

Speed 25 feet

Actions

  • Melee Bore [Single Action] +28 (Backswing, Shove), Damage 3d12+12 bludgeoning
  • Ranged Cannonball [Single Action] +29 (range 100 ft), Damage 6d12 bludgeoning