Alicorn
A unicorn transformed by overwhelming arcane exposure grows wings and a spiraling horn, and can steal a nearby spell's effect for itself.
Alicorns are a creation of arcane intervention, a rare transformation that occurs when a unicorn is exposed to large sources of magic. Massive in size, their strong bodies are matched with two large wings on their back, a long spiraling horn, and a mane that continually ripples in an unseen wind.
In play
Draw in Magic [Reaction] (arcane, concentrate) Trigger A creature within 30 feet of the alicorn Casts a Spell; Effect The alicorn attempts to counteract the triggering spell (counteract modifier +28, counteract rank 8th). If successful, the alicorn can choose to gain the effects of the triggering spell as its sole target.
Level 15
Perception +27 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Empyrean, Fey · Skills Acrobatics +27, Arcana +27, Athletics +27, Diplomacy +30, Stealth +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +7 | +4 | +6 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +26 | +26 | +29 |
HP 320 · Immunities poison
Speed 40 feet, fly 80 feet
Actions
- Melee Horn [Single Action] +29 (Holy, Magical), Damage 4d10+10 piercing plus 2d6 spirit
- Melee Hoof [Single Action] +29 (reach 10 ft, Holy, Magical), Damage 4d6+10 piercing plus 2d6 spirit
- Melee Wing [Single Action] +29 (reach 10 ft, Agile, Magical), Damage 4d8+10 bludgeoning