Alicorn
Alicorns are a creation of arcane intervention, a rare transformation that occurs when a unicorn is exposed to large sources of magic.
- AC
- 36
- HP
- 320
- Perc
- +27
- Fort
- +26
- Ref
- +26
- Will
- +29
- STR
- +8
- DEX
- +7
- CON
- +4
- INT
- +6
- WIS
- +4
- CHA
- +6
- horn +29 4d10+10 piercing
- hoof +29 4d6+10 piercing reach 10 ft
- wing +29 4d8+10 bludgeoning reach 10 ft
- AC
- 36
- HP
- 320
- STR
- +8
- DEX
- +7
- CON
- +4
- INT
- +6
- WIS
- +4
- CHA
- +6
Alicorns are a creation of arcane intervention, a rare transformation that occurs when a unicorn is exposed to large sources of magic. Massive in size, their strong bodies are matched with two large wings on their back, a long spiraling horn, and a mane that continually ripples in an unseen wind.
AC 36
Fort +26
Ref +26
Will +29
HP 320
Immunities
poison
Draw in Magic [Reaction] (arcane, concentrate) Trigger A creature within 30 feet of the alicorn Casts a Spell; Effect The alicorn attempts to counteract the triggering spell (counteract modifier +28, counteract rank 8th). If successful, the alicorn can choose to gain the effects of the triggering spell as its sole target.
Speed 40 feet, fly 80 feet