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Monsters

Tide Giant

On secluded beaches where the waves lap across pristine, untouched sands, tide giants dwell in solitude at the shore.

commonAmphibiousGiantHumanoidWater
Lvl 13AmphibiousGiantHumanoidWater
AC
33
HP
250
Perc
+21
Fort
+23
Ref
+25
Will
+21
STR
+8
DEX
+6
CON
+6
INT
+0
WIS
+4
CHA
+2
Speed30 ft, swim 50 ft
Actions
  • trident +28 2d8+14 piercing reach 10 ft
  • fist +27 2d4+14 bludgeoning reach 10 ft
  • trident +26 2d8+14 piercing
AC
33
HP
250
STR
+8
DEX
+6
CON
+6
INT
+0
WIS
+4
CHA
+2

On secluded beaches where the waves lap across pristine, untouched sands, tide giants dwell in solitude at the shore. They aim to live in quiet serenity, appreciating the beauty that surrounds them.

AC 33

Fort +23

Ref +25

Will +21

HP 250

Cloak of High Tide (aura, primal, water) 10 feet. Elemental water magic ebbs and flows into a tide giant. At the start of each of the giant's turns in combat, their cloak of high tide automatically activates if it's inactive or ends if it's already active. Any creature other than a tide giant that enters or starts its turn in the aura while it's active regains 5 HP; this is a healing vitality effect, and a creature can benefit from it only once per round.