Tide Giant
A reclusive giant of quiet shorelines wraps itself in tidal magic that mends the wounds of anyone who lingers nearby.
On secluded beaches where the waves lap across pristine, untouched sands, tide giants dwell in solitude at the shore. They aim to live in quiet serenity, appreciating the beauty that surrounds them.
In play
Cloak of High Tide (aura, primal, water) 10 feet. Elemental water magic ebbs and flows into a tide giant. At the start of each of the giant's turns in combat, their cloak of high tide automatically activates if it's inactive or ends if it's already active. Any creature other than a tide giant that enters or starts its turn in the aura while it's active regains 5 HP; this is a healing vitality effect, and a creature can benefit from it only once per round.
Level 13
Perception +21 · Senses low-light vision · Languages Common, Jotun · Skills Athletics +27, Nature +21, Survival +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +6 | +0 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +23 | +25 | +21 |
HP 250 · Resistances fire 10
Speed 30 feet, swim 50 feet
Actions
- Melee Trident [Single Action] +28 (reach 10 ft, Magical), Damage 2d8+14 piercing
- Melee Fist [Single Action] +27 (reach 10 ft, Agile, nonlethal, unarmed), Damage 2d4+14 bludgeoning
- Ranged Trident [Single Action] +26 (Magical, thrown 20 feet), Damage 2d8+14 piercing