Tide Giant
On secluded beaches where the waves lap across pristine, untouched sands, tide giants dwell in solitude at the shore.
- AC
- 33
- HP
- 250
- Perc
- +21
- Fort
- +23
- Ref
- +25
- Will
- +21
- STR
- +8
- DEX
- +6
- CON
- +6
- INT
- +0
- WIS
- +4
- CHA
- +2
- trident +28 2d8+14 piercing reach 10 ft
- fist +27 2d4+14 bludgeoning reach 10 ft
- trident +26 2d8+14 piercing
- AC
- 33
- HP
- 250
- STR
- +8
- DEX
- +6
- CON
- +6
- INT
- +0
- WIS
- +4
- CHA
- +2
On secluded beaches where the waves lap across pristine, untouched sands, tide giants dwell in solitude at the shore. They aim to live in quiet serenity, appreciating the beauty that surrounds them.
AC 33
Fort +23
Ref +25
Will +21
HP 250
Cloak of High Tide (aura, primal, water) 10 feet. Elemental water magic ebbs and flows into a tide giant. At the start of each of the giant's turns in combat, their cloak of high tide automatically activates if it's inactive or ends if it's already active. Any creature other than a tide giant that enters or starts its turn in the aura while it's active regains 5 HP; this is a healing vitality effect, and a creature can benefit from it only once per round.