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Monsters

Hantu Belian

AC 27

uncommonBeastHantuIncorporealSpirit
Lvl 11BeastHantuIncorporealSpiritUncommon
AC
27
HP
150
Perc
+24
Fort
+19
Ref
+21
Will
+24
STR
-5
DEX
+6
CON
+0
INT
+0
WIS
+5
CHA
+7
Speedfly 35 ft
Actions
  • claw +22 2d6+13 slashing
  • beak +22 2d8+13 piercing
AC
27
HP
150
STR
-5
DEX
+6
CON
+0
INT
+0
WIS
+5
CHA
+7

AC 27

Fort +19

Ref +21

Will +24

HP 150

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Unrest Aura (emotion, enchantment, mental, occult) 30 feet. A creature that enters the emanation must attempt a DC 27 Will save. On a failure, the creature is confused until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour.