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Sorted A-ZMonsters
Hantu Belian
AC 27
uncommonBeastHantuIncorporealSpirit
Lvl 11BeastHantuIncorporealSpiritUncommon
- AC
- 27
- HP
- 150
- Perc
- +24
- Fort
- +19
- Ref
- +21
- Will
- +24
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +0
- WIS
- +5
- CHA
- +7
Speedfly 35 ft
Actions
- claw +22 2d6+13 slashing
- beak +22 2d8+13 piercing
- AC
- 27
- HP
- 150
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +0
- WIS
- +5
- CHA
- +7
AC 27
Fort +19
Ref +21
Will +24
HP 150
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Unrest Aura (emotion, enchantment, mental, occult) 30 feet. A creature that enters the emanation must attempt a DC 27 Will save. On a failure, the creature is confused until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour.