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Monsters

Elemental Inferno

Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.

commonElementalFire
Lvl 11ElementalFire
AC
31
HP
210
Perc
+20
Fort
+21
Ref
+23
Will
+19
STR
+6
DEX
+6
CON
+5
INT
+0
WIS
+3
CHA
+0
Speed70 ft
Actions
  • tendril +24 2d10+12 fire reach 15 ft
  • fire mote +24 2d10+6 fire 60 ft
AC
31
HP
210
STR
+6
DEX
+6
CON
+5
INT
+0
WIS
+3
CHA
+0

Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. More tactical than many elementals, the infernos will set entire cities ablaze to confuse enemies.

AC 31

Fort +21

Ref +23

Will +19

HP 210

(explosion)

Immunities

bleed, fire, paralyzed, poison, sleep

Explosion (fire) When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex save).

Intense Heat (aura, fire) 10 feet, 7d6 fire, DC 28 basic Reflex

Speed 70 feet

Melee

[Single Action]

tendril +24 (reach 15 feet),

Damage 2d10+12 fire plus 3d8 persistent fire