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Elemental Inferno
A walking conflagration of unimaginable heat sets whole cities ablaze to sow confusion, and detonates in one last burst the moment it falls.
commonElementalFire
Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. More tactical than many elementals, the infernos will set entire cities ablaze to confuse enemies.
In play
- Explosion (fire) When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex save).
- Intense Heat (aura, fire) 10 feet, 7d6 fire, DC 28 basic Reflex.
Level 11
Perception +20 · Senses darkvision, smoke vision · Languages Pyric · Skills Acrobatics +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +6 | +5 | +0 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +21 | +23 | +19 |
HP 210 · Immunities bleed, fire, paralyzed, poison, sleep · Weaknesses cold 15, water 10
Speed 70 feet
Actions
- Melee Tendril [Single Action] +24 (reach 15 ft), Damage 2d10+12 fire plus 3d8 persistent fire
- Ranged Fire mote [Single Action] +24 (range 60 ft), Damage 2d10+6 fire