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Sorted A-ZMonsters
Tar Zombie Mammoth
AC 26
uncommonMindlessUndeadZombie
Lvl 9MindlessUncommonUndeadZombie
- AC
- 26
- HP
- 240
- Perc
- +18
- Fort
- +22
- Ref
- +14
- Will
- +16
- STR
- +7
- DEX
- -1
- CON
- +5
- INT
- -5
- WIS
- +1
- CHA
- -3
Speed30 ft
Actions
- tusk +21 2d12+11 piercing reach 15 ft
- trunk +21 2d8+11 bludgeoning plus reach 15 ft
- foot +21 2d6+11 bludgeoning reach 10 ft
- AC
- 26
- HP
- 240
- STR
- +7
- DEX
- -1
- CON
- +5
- INT
- -5
- WIS
- +1
- CHA
- -3
AC 26
Fort +22
Ref +14
Will +16
HP 240
(negative healing)
Immunities
death effects, disease, mental, paralyzed, poison, unconscious
Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.
Speed 30 feet
Melee
[Single Action]
tusk +21 (reach 15 feet),
Damage 2d12+11 piercing
Melee
[Single Action]
trunk +21 (reach 15 feet),
Damage 2d8+11 bludgeoning plus Improved Grab
Melee
[Single Action]
foot +21 (reach 10 feet),
Damage 2d6+11 bludgeoning