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Monsters

Tar Zombie Mammoth

AC 26

uncommonMindlessUndeadZombie
Lvl 9MindlessUncommonUndeadZombie
AC
26
HP
240
Perc
+18
Fort
+22
Ref
+14
Will
+16
STR
+7
DEX
-1
CON
+5
INT
-5
WIS
+1
CHA
-3
Speed30 ft
Actions
  • tusk +21 2d12+11 piercing reach 15 ft
  • trunk +21 2d8+11 bludgeoning plus reach 15 ft
  • foot +21 2d6+11 bludgeoning reach 10 ft
AC
26
HP
240
STR
+7
DEX
-1
CON
+5
INT
-5
WIS
+1
CHA
-3

AC 26

Fort +22

Ref +14

Will +16

HP 240

(negative healing)

Immunities

death effects, disease, mental, paralyzed, poison, unconscious

Flammable A tar zombie requires a successful DC 20 flat check to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

Speed 30 feet

Melee

[Single Action]

tusk +21 (reach 15 feet),

Damage 2d12+11 piercing

Melee

[Single Action]

trunk +21 (reach 15 feet),

Damage 2d8+11 bludgeoning plus Improved Grab

Melee

[Single Action]

foot +21 (reach 10 feet),

Damage 2d6+11 bludgeoning