Shanrigol Behemoth
A lumbering mass of stitched corpses keeps killing after it falls, venting a rotting cloud of necrotic gas as it dies.
A shanrigol behemoth is a towering mound of fused, scavenged corpses, stitched together by foul magic into one lumbering predator. Even its death is a weapon — the meat that makes it sloughs into killing vapor.
In play
Necrotic Decay (divine, necromancy, negative) When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 9d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 27 basic Fortitude save).
Level 9
Perception +18 · Senses darkvision, tremorsense (imprecise) 30 feet · Skills Athletics +20, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +3 | -4 | +3 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +21 | +18 | +16 |
HP 140 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances slashing 10, piercing 10 · Weaknesses positive 10
Speed 30 feet, climb 20 feet, swim 20 feet
Actions
- Melee Fleshy slap [Single Action] +21 (reach 15 ft, Forceful), Damage 2d10+11 bludgeoning plus
- Ranged Bone shard [Single Action] +18 (range 30 ft, Agile, versatile P), Damage 1d12+11 bludgeoning
- Ranged Web [Single Action] +18 (range 30 ft)