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MonstersUndead

Shanrigol Behemoth

A lumbering mass of stitched corpses keeps killing after it falls, venting a rotting cloud of necrotic gas as it dies.

uncommonAberrationUndead

A shanrigol behemoth is a towering mound of fused, scavenged corpses, stitched together by foul magic into one lumbering predator. Even its death is a weapon — the meat that makes it sloughs into killing vapor.

In play

Necrotic Decay (divine, necromancy, negative) When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 9d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 27 basic Fortitude save).

Level 9

Perception +18 · Senses darkvision, tremorsense (imprecise) 30 feet · Skills Athletics +20, Stealth +16

STRDEXCONINTWISCHA
+7+4+3-4+3-5
ACFortRefWill
27+21+18+16

HP 140 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances slashing 10, piercing 10 · Weaknesses positive 10

Speed 30 feet, climb 20 feet, swim 20 feet

Actions

  • Melee Fleshy slap [Single Action] +21 (reach 15 ft, Forceful), Damage 2d10+11 bludgeoning plus
  • Ranged Bone shard [Single Action] +18 (range 30 ft, Agile, versatile P), Damage 1d12+11 bludgeoning
  • Ranged Web [Single Action] +18 (range 30 ft)