Showing0entries
Sorted A-Z
MonstersBeast

Mamlambo

This luminous aquatic predator glows with hypnotic light that draws the fascinated helplessly closer, unable to look away from the lure.

uncommonAquaticBeast

Luminous Lure (aura, emotion, enchantment, incapacitation, light, mental, primal) 30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a DC 23 Will save. Humanoids take a –2 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The creature is fascinated, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers.

Level 9

Perception +19 · Senses darkvision · Skills Athletics +21, Stealth +19, Survival +17

STRDEXCONINTWISCHA
+7+4+5-3+4+0
ACFortRefWill
28+19+20+15

HP 155

Speed 10 feet, swim 40 feet

Actions

  • Melee Jaws [Single Action] +21 (reach 10 ft), Damage 2d8+11 piercing plus
  • Melee Tail [Single Action] +21 (reach 15 ft, Agile), Damage 2d6+11 bludgeoning