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Monsters

Mamlambo

Luminous Lure (aura, emotion, enchantment, incapacitation, light, mental, primal) 30 feet. The mamlambo emits dim light from its skin.

uncommonAquaticBeast
Lvl 9AquaticBeastUncommon
AC
28
HP
155
Perc
+19
Fort
+19
Ref
+20
Will
+15
STR
+7
DEX
+4
CON
+5
INT
-3
WIS
+4
CHA
+0
Speed10 ft, swim 40 ft
Actions
  • jaws +21 2d8+11 piercing plus reach 10 ft
  • tail +21 2d6+11 bludgeoning reach 15 ft
AC
28
HP
155
STR
+7
DEX
+4
CON
+5
INT
-3
WIS
+4
CHA
+0

Luminous Lure (aura, emotion, enchantment, incapacitation, light, mental, primal) 30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a DC 23 Will save. Humanoids take a –2 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes.

Critical Success The creature is unaffected.

Success The creature is slowed 1 for 1 round.

Failure The creature is fascinated, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers.