Mamlambo
Luminous Lure (aura, emotion, enchantment, incapacitation, light, mental, primal) 30 feet. The mamlambo emits dim light from its skin.
- AC
- 28
- HP
- 155
- Perc
- +19
- Fort
- +19
- Ref
- +20
- Will
- +15
- STR
- +7
- DEX
- +4
- CON
- +5
- INT
- -3
- WIS
- +4
- CHA
- +0
- jaws +21 2d8+11 piercing plus reach 10 ft
- tail +21 2d6+11 bludgeoning reach 15 ft
- AC
- 28
- HP
- 155
- STR
- +7
- DEX
- +4
- CON
- +5
- INT
- -3
- WIS
- +4
- CHA
- +0
Luminous Lure (aura, emotion, enchantment, incapacitation, light, mental, primal) 30 feet. The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a DC 23 Will save. Humanoids take a –2 penalty to this saving throw. Regardless of the save's result, the creature is temporarily immune for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is slowed 1 for 1 round.
Failure The creature is fascinated, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers.