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Sorted A-ZMonsters
Clockwork Buccaneer
AC 28
uncommonClockworkConstructMindless
Lvl 9ClockworkConstructMindlessUncommon
- AC
- 28
- HP
- 140
- Perc
- +18
- Fort
- +17
- Ref
- +21
- Will
- +15
- STR
- +5
- DEX
- +6
- CON
- +3
- INT
- -5
- WIS
- +2
- CHA
- -5
Speed25 ft
Actions
- scimitar +21 2d6+11 slashing
- arm gun +21 2d8+6 piercing 40 ft
- AC
- 28
- HP
- 140
- STR
- +5
- DEX
- +6
- CON
- +3
- INT
- -5
- WIS
- +2
- CHA
- -5
AC 28
Fort +17
Ref +21
Will +15
HP 140
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Speed 25 feet
Melee
[Single Action]
scimitar +21 (Forceful, Magical, Sweep),
Damage 2d6+11 slashing
Ranged
[Single Action]
arm gun +21 (Concussive, Magical, range 40 feet, reload 1, scatter 10 feet),
Damage 2d8+6 piercing
Firearms Critical Specialization When the buccaneer makes a critical hit with a firearm, the target must succeed at a DC 28 Fortitude save or be stunned 1.