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Monsters

Clockwork Buccaneer

AC 28

uncommonClockworkConstructMindless
Lvl 9ClockworkConstructMindlessUncommon
AC
28
HP
140
Perc
+18
Fort
+17
Ref
+21
Will
+15
STR
+5
DEX
+6
CON
+3
INT
-5
WIS
+2
CHA
-5
Speed25 ft
Actions
  • scimitar +21 2d6+11 slashing
  • arm gun +21 2d8+6 piercing 40 ft
AC
28
HP
140
STR
+5
DEX
+6
CON
+3
INT
-5
WIS
+2
CHA
-5

AC 28

Fort +17

Ref +21

Will +15

HP 140

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Speed 25 feet

Melee

[Single Action]

scimitar +21 (Forceful, Magical, Sweep),

Damage 2d6+11 slashing

Ranged

[Single Action]

arm gun +21 (Concussive, Magical, range 40 feet, reload 1, scatter 10 feet),

Damage 2d8+6 piercing

Firearms Critical Specialization When the buccaneer makes a critical hit with a firearm, the target must succeed at a DC 28 Fortitude save or be stunned 1.