Clockwork Buccaneer
A brass-and-gear pirate construct boards with tireless precision, its gun arm and blade both built for boarding actions.
A clockwork buccaneer is a brass-and-gear pirate built to board and butcher, its arm reforged into a gun and its other hand wrapped around a scimitar. It fights with the tireless precision of a machine and the swagger of the corsair it was made to mimic.
In play
Firearms Critical Specialization When the buccaneer makes a critical hit with a firearm, the target must succeed at a DC 28 Fortitude save or be stunned 1.
Level 9
Perception +18 · Senses darkvision · Skills Athletics +18, Deception +12, Stealth +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +6 | +3 | -5 | +2 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +17 | +21 | +15 |
HP 140 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 10, orichalcum 10
Speed 25 feet
Actions
- Melee Scimitar [Single Action] +21 (Forceful, Magical, Sweep), Damage 2d6+11 slashing
- Ranged Arm gun [Single Action] +21 (range 40 ft, Concussive, Magical, reload 1, scatter 10 feet), Damage 2d8+6 piercing
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