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Clockwork Buccaneer

A brass-and-gear pirate construct boards with tireless precision, its gun arm and blade both built for boarding actions.

uncommonClockworkConstructMindless

A clockwork buccaneer is a brass-and-gear pirate built to board and butcher, its arm reforged into a gun and its other hand wrapped around a scimitar. It fights with the tireless precision of a machine and the swagger of the corsair it was made to mimic.

In play

Firearms Critical Specialization When the buccaneer makes a critical hit with a firearm, the target must succeed at a DC 28 Fortitude save or be stunned 1.

Level 9

Perception +18 · Senses darkvision · Skills Athletics +18, Deception +12, Stealth +20

STRDEXCONINTWISCHA
+5+6+3-5+2-5
ACFortRefWill
28+17+21+15

HP 140 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 10, orichalcum 10

Speed 25 feet

Actions

  • Melee Scimitar [Single Action] +21 (Forceful, Magical, Sweep), Damage 2d6+11 slashing
  • Ranged Arm gun [Single Action] +21 (range 40 ft, Concussive, Magical, reload 1, scatter 10 feet), Damage 2d8+6 piercing

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