Twilight Talon Infiltrator Team
A squad of disguised operatives blend into any crowd until the moment they shed cover and strike as one.
A Twilight Talon infiltrator team is a unit of disguised operatives moving as one, hidden in plain sight until the moment they drop their cover and strike together. Until then they are anyone — merchants, guards, the crowd itself.
In play
Now!! [Reaction] Trigger A creature moves adjacent to the infiltrators or takes a hostile action against them; Requirements The infiltrators are disguised; Effect The infiltrators cast aside their disguises and unleash a 2-action Blindside against all enemies in a 5-foot emanation. A creature that critically fails the save takes an additional 1d6 precision damage.
Undercover (concentrate, exploration, manipulate, secret) By spending 2 hours preparing disguises, performing reconnaissance, and the like, the infiltrators can convincingly impersonate any troop unit of their level or lower that has the humanoid trait.
Level 8
Perception +16 · Languages Common · Skills Acrobatics +16, Athletics +14, Deception +18, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +0 | +1 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +12 | +18 | +16 |
HP 135 · Weaknesses area damage 8, splash damage 8
Speed 25 feet; troop movement
Abilities
- Now!! [Reaction] Trigger A creature moves adjacent to the infiltrators or takes a hostile action against them; Requirements The infiltrators are disguised; Effect The infiltrators cast aside their disguises and unleash a 2-action Blindside against all enemies in a 5-foot emanation. A creature that critically fails the save takes an additional 1d6 precision damage. Troop Defenses Undercover (concentrate, exploration, manipulate, secret) By spending 2 hours preparing disguises, performing reconnaissance, and the like, the infiltrators can convincingly impersonate any troop unit of their level or lower that has the humanoid trait.