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MonstersHumanoid

Twilight Talon Infiltrator Team

A squad of disguised operatives blend into any crowd until the moment they shed cover and strike as one.

uncommonHumanHumanoidTroop

A Twilight Talon infiltrator team is a unit of disguised operatives moving as one, hidden in plain sight until the moment they drop their cover and strike together. Until then they are anyone — merchants, guards, the crowd itself.

In play

Now!! [Reaction] Trigger A creature moves adjacent to the infiltrators or takes a hostile action against them; Requirements The infiltrators are disguised; Effect The infiltrators cast aside their disguises and unleash a 2-action Blindside against all enemies in a 5-foot emanation. A creature that critically fails the save takes an additional 1d6 precision damage.

Undercover (concentrate, exploration, manipulate, secret) By spending 2 hours preparing disguises, performing reconnaissance, and the like, the infiltrators can convincingly impersonate any troop unit of their level or lower that has the humanoid trait.

Level 8

Perception +16 · Languages Common · Skills Acrobatics +16, Athletics +14, Deception +18, Stealth +18

STRDEXCONINTWISCHA
+2+4+0+1+2+4
ACFortRefWill
27+12+18+16

HP 135 · Weaknesses area damage 8, splash damage 8

Speed 25 feet; troop movement

Abilities

  • Now!! [Reaction] Trigger A creature moves adjacent to the infiltrators or takes a hostile action against them; Requirements The infiltrators are disguised; Effect The infiltrators cast aside their disguises and unleash a 2-action Blindside against all enemies in a 5-foot emanation. A creature that critically fails the save takes an additional 1d6 precision damage. Troop Defenses Undercover (concentrate, exploration, manipulate, secret) By spending 2 hours preparing disguises, performing reconnaissance, and the like, the infiltrators can convincingly impersonate any troop unit of their level or lower that has the humanoid trait.